Disciple of the Cards

Month

January 2012

24 posts

How Many Commons do you Run in Your Commander Decks?

In my game today one of my opponents commented that I ran a lot of commons. He said this after only seeing me play three common spells. He even went as far as saying that I could play Pauper Commander. It made me think, though, and counting nonbasic lands I guess I have 20 commons in my Glissa, the Traitor deck that I played last Thursday. That certainly is more than the 16 in my Rafiq deck and the 12 in my Kaalia deck. But is 20 commons really a lot? Even if it is, liking a lot of commons in one of my decks doesn’t make me think I’d like a whole deck of them; I’ve enjoyed Pauper in 60/4 formats, but there I’m allowed multiple copies of those commons I really like. I think I’d miss out on the Timmy rares that I like so much in this format if I went and built a Pauper deck.

Anyway, let me know what you think: Is 20/100 commons a lot, and how many do you run in your decks? (remember that basic lands are their own rarity, and are not common).

Jan 30, 20125 notes
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Friday Flashback... Embracing Vorthos: Solemn Simulacrum

 

Last fall I had to give up writing for this blog regularly. When the summer came to a close and my duties as a graduate student became greater with the new school year, I simply didn’t have the time to write as often as I had gotten myself into. I continue to post to the blog occasionally, and these posts have gained me even more followers than previously. As much as followers have the ability to look back on the archives of those they follow, there’s a lot there, and I know they don’t really have time. I still don’t have a whole lot of time to write weekly articles with any regularity as I used to, but for now I’d like to provide something regular on here, even if it is a “Best of Disciple of the Cards.” There are some posts as well as card designs that I’m really proud of, and reposting them should make it easier for newer followers to check out my past work. I started by reposting the details of Booster Cap Magic, a constructed format I created, to make it easier for my brother and his friends to find. Until the summer, when I may have time to get back into writing more regularly, I would like to continue to repost some of my favorite work (with edits) during these Friday Flashbacks.

Embracing Vorthos was one of the most enjoyable posts I wrote for this blog, as evidenced when I made it a weekly post for each and every Wednesday (to coincide with the day Gathering Magic focuses on Vorthos). My post on Solemn Simulacrum was my favorite, as it was not a card a Magic player would normally consider to be flavorful.

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Jan 27, 20123 notes
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I can’t wait until Dark Ascension is released so I can go and 4-5 star all of my favorite cards on Gatherer.

Jan 24, 20127 notes
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Play
Jan 24, 201214 notes
Jan 23, 201275 notes
Jan 21, 20125 notes
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Friday Flashback... Build-a-Card: Arcane Discharge

Last fall I had to give up writing for this blog regularly. When the summer came to a close and my duties as a graduate student became greater with the new school year, I simply didn’t have the time to write as often as I had gotten myself into. I continue to post to the blog occasionally, and these posts have gained me even more followers than previously. As much as followers have the ability to look back on the archives of those they follow, there’s a lot there, and I know they don’t really have time. I still don’t have a whole lot of time to write weekly articles with any regularity as I used to, but for now I’d like to provide something regular on here, even if it is a “Best of Disciple of the Cards.” There are some posts as well as card designs that I’m really proud of, and reposting them should make it easier for newer followers to check out my past work. I started by reposting the details of Booster Cap Magic, a constructed format I created, to make it easier for my brother and his friends to find. Until the summer, when I may have time to get back into writing more regularly, I would like to continue to repost some of my favorite work (with edits) during these Friday Flashbacks.

Friday Flashback this week and every other week until the summer are cards I designed using Magic Set Editor. They were previously posted along with the descriptions of 15-30 other cards I’ve designed, so it was easy to lose the gems amidst the chaff. Instead, I’d like to showcase the cards each week one at a time, where, standing alone, they can shine all the brighter. May I present to you the newly named…

image

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Jan 20, 201215 notes
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Jan 18, 20128 notes
Jan 17, 201234 notes
Jan 16, 201234 notes
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Jan 15, 201217 notes
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Friday Flashback... We Should Keep the Maximum Hand Size Rule

Happy Friday the 13th!

Last fall I had to give up writing for this blog regularly. When the summer came to a close and my duties as a graduate student became greater with the new school year, I simply didn’t have the time to write as often as I had gotten myself into. I continue to post to the blog occasionally, and these posts have gained me even more followers than previously. As much as followers have the ability to look back on the archives of those they follow, there’s a lot there, and I know they don’t really have time. I still don’t have a whole lot of time to write weekly articles with any regularity as I used to, but for now I’d like to provide something regular on here, even if it is a “Best of Disciple of the Cards.” There are some posts as well as card designs that I’m really proud of, and reposting them should make it easier for newer followers to check out my past work.  I started by reposting the details of Booster Cap Magic, a constructed format I created, to make it easier for my brother and his friends to find. From now until the summer, when I may have time to get back into writing more regularly, I would like to continue to repost some of my favorite work (with edits) during these Friday Flashbacks.

I guess this week’s flashback fits today’s date, as removing rules from Magic can be a scary prospect for veteran players. R&D evaluates the rules of Magic and occasionally makes changes to the game. They do so to open design space for future cards as well as to remove excess rules that only serve to make the game more difficult for newer players to comprehend. Some people call this “dumbing down the game,” but I can assure you the game still requires quite a lot of intelligence to comprehend, and will only get more complicated as more cards and mechanics are announced. So clearly I understand R&D’s reasoning behind doing so. However, when Mark Rosewater let it slip during an article on the Great Designer Search 2 that the maximum hand size rule was the rule most considered by R&D for removal, I new I had to defend it. While never having to discard down to 7 again might sound like a great idea to you, I feel removing the rule would be a bad decision. What follows are my reasons why.

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Jan 13, 201215 notes
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Jan 12, 201274 notes
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Jan 12, 201274 notes
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Jan 12, 201235 notes
Jan 11, 201219 notes
Jan 11, 2012105 notes
Jan 10, 201219 notes
MtGDeckCheck's Prognosticating Strangleroot's Banning → mtgathering.tumblr.com

mtgdeckcheck:

heres [sic] why…

Turn 1

turn 2

and probably another?

swing for 4

Turn 3

drop land

(yeah your at 5 mana)

swing for 5 then 10

GG

oh did i mention if it dies…

I’m missing how this is a turn 3 win that will be worthy of a banning for a card.

Turn 2 you have two lands, two Noble Hierarchs, and a Strangleroot Geist out. The 2/1 geist can attack thanks to its haste, and it attacks alone, so it becomes a 4/3 from the two exalted Hierarchs. That’s 4 damage.

Turn 3 you play another land, and with your three lands and two Hierarchs cast Finest Hour. Now when the geist attacks it gets +3/+3, becoming 5/4, and deals 5 damage. That’s 9 total. Finest Hour untaps it and allows you to attack again, and you do so gleefully. All of the exalted abilities trigger again, giving another +3/+3, and the geist is now an 8/7, and deals 8 damage. That’s 17 total.

Then you have Gut Shot there, and since 3 damage must be done to win on turn 3, I’m guessing you’re saying to cast three of those.

To win on turn 3 then, you need 3 land, 2 Noble Hierarch, 1 Strangleroot Geist, 1 Finest Hour, and 3 Gut Shot. That’s 10 cards, and assuming you don’t mulligan you will have 10 cards on turn 3 if you’re on the draw and not the play.

This is a perfect example of Magical Christmasland thinking. You need exactly those 10 cards, so there is no room for error, and no room for tutors or draw spells to ensure the deck plays out with any consistency. If it could play with any sort of consistency, you certainly do have a strong deck, but not one anywhere near consistent enough to warrant the consideration of a card for banning.

Of course, maybe I’ll be proven wrong. But only time will tell. Until then, you’re talking about the possible banning of a card that hasn’t even been released yet. If that’s not jumping the gun on that discussion, I don’t know what is. Just like with players talking about hating drafting with double-faced cards months ago, why don’t we wait to play with them before we start making such big conclusions?

Jan 9, 201216 notes
Jan 9, 201270 notes
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