Disciple of the Cards

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Disciple of the Cards

My personal thoughts on anything Magic: The Gathering related, mostly from the perspective of casual play. I enjoy many different types of Magic, but particularly multiplayer, suhc as 60/4 Free-for-All, Commander, Chaos Magic and Planechase, Archenemy, Horde Magic, and Emperor, but I also like one-on-one, particularly if it's after a Sealed or Cube draft. I most frequently play 3-6 player Commander, Chaos Magic, and Duels of the Planeswalkers. The closest to tournament play I ever get is a Release or Prerelease event.

I also like to design my own cards using the Magic Set Editor. I take my designs very seriously, as I find the fun of designing is to try and make the card feel as much like a card that could see print as possible (as opposed to just throwing every ability I like into a card). I'm very interested in feedback on these designs, so long as that feedback is constructive.

Check out my decks, including my Chaos Magic and Horde Magic stacks, at http://tappedout.net/users/sarroth/.

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  • mtgdeckcheck:

“RRG,T: Deal 2 damage to target creature.  If that creature is still in play it fights target creature you control.  Done”

Does the creator of this card understand the color pie? Green doesn’t deal damage to creatures that don’t fly except in some cards that never should have seen print, and Blue doesn’t usually give power boost, but definitely not at instant speed. The first ability is Red, the second is Green.
As for the “if that creature is still in play” fix, that’s not very elegant, or even needed. If the creature died then it can’t fight it, and the rest of the ability fizzles. The game solves that issue without needing extra words on the card.

    mtgdeckcheck:

    “RRG,T: Deal 2 damage to target creature.  If that creature is still in play it fights target creature you control.  Done”

    Does the creator of this card understand the color pie? Green doesn’t deal damage to creatures that don’t fly except in some cards that never should have seen print, and Blue doesn’t usually give power boost, but definitely not at instant speed. The first ability is Red, the second is Green.

    As for the “if that creature is still in play” fix, that’s not very elegant, or even needed. If the creature died then it can’t fight it, and the rest of the ability fizzles. The game solves that issue without needing extra words on the card.

    Posted on May 30, 2012 via Magic the Gathering of Legends with 16 notes ()

    Source: magicthegatheringoflegends

    1. greenmushroomguy reblogged this from magicthegatheringoflegends
    2. mountainlord reblogged this from magicthegatheringoflegends and added:
      So much awesome!
    3. mountainlord likes this
    4. commonsuperhero likes this
    5. kdawg7 reblogged this from magicthegatheringoflegends
    6. kdawg7 likes this
    7. sarroth reblogged this from magicjunkie and added:
      You’re right about just...pump being Red. Silly me. I also have no clue who this guy is....
    8. sarroth likes this
    9. yourveins likes this
    10. sexxaysexxay reblogged this from britt-man
    11. sexxaysexxay likes this
    12. enigmatictoaster reblogged this from magicjunkie
    13. magicjunkie reblogged this from sarroth and added:
      In all honesty, even power pump is red. Green usually pumps power and toughness together. This card should be mono-red,...
    14. britt-man reblogged this from magicthegatheringoflegends
    15. mtgdeckcheck reblogged this from magicthegatheringoflegends and added:
      Volibear should be G/R red is the color of lightning. I like that this guy is taking teh time to make these but he has...
    16. magicthegatheringoflegends posted this
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