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The Other Guys: Red Enchantment Removal
I really like underplayed cards. I even like janky cards sometimes. I love running cards people didn’t know about, and when they read them they wonder why they hadn’t heard of them before then. Often these cards are really not as bad as their reputation or low ratings on Gatherer make them seem to be. Worse, though, is when even highly rated cards are still not played all that often, if at all, in playgroups. Do players not know about these cards? Or maybe they think the cards are bad, and just haven’t been shown the light? I’m not sure. No matter the reason, this needs to change. So I’m here to tell you: Some of The Other Guys, they’re better than you think.
Consider…

Chaos Warp is probably well known, since it is only a year old, and it’s hard for Commander players to miss cards printed for them. It certainly can hurt you if you get rid of a pesky enchantment and give them a free planeswalker, but especially for mono-Red decks I think it’s a good idea to consider this card. But while you may know about this one, it seems to me a lot of players don’t know about the next.

Yes, it’s random. But it also happens every turn, and targets enchantments. Any deck without White or Green needs to consider this guy (note how I don’t say needs to run it, just needs to consider it). Certainly mono-Red decks should consider it. Sure, it can destroy something of yours. Well, there are decent indestructible things out there, including Darksteel Plate, tokens, and creatures that don’t mind dying. I bet a lot of decks have cards like these that they can target with it without having to actually build around it.
Posted on July 23, 2012 with 1 note ()